Overwatch - Serenza

Our team contributed to Serenza, a Stadium push map released for Overwatch Season 1: Conquest.
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Starting from the level design team’s blockout, we created the art models, handled set dressing, and put together the backdrop.
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We also helped with technical tasks like setting up collision and handling map optimization.
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3D Artists:
Benjamin Sauder (Lead): https://www.artstation.com/benjamin_sauder
Axel Daboineau: https://www.artstation.com/axeldaboineau
Denys Yarmola: https://www.artstation.com/d_yarmola
Viktor Colpaert: https://www.artstation.com/viktorcolpaert
David Fraaß: http://www.digitalbalance.de/
Reinier Goijvaerts: https://argee.xyz/
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Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead.
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Concept Work done by Blizzard under the Art Direction of Peter C Lee.
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All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2026. Thanks to the entire Overwatch team!

I was tasked to create this wall piece for the docks area of the map, as well as the surrounding set dressing.

I was tasked to create this wall piece for the docks area of the map, as well as the surrounding set dressing.

I was tasked to create this wall piece for the docks area of the map, as well as the surrounding set dressing.

I was tasked to create this wall piece for the docks area of the map, as well as the surrounding set dressing.

Hotel lobby interior artpass and set dressing.

Hotel lobby interior artpass and set dressing.

Hotel lobby interior artpass and set dressing.

Hotel lobby interior artpass and set dressing.

Interior art pass and set dressing, I also created the bar shelves and counter assets.

Interior art pass and set dressing, I also created the bar shelves and counter assets.

I was also tasked to artpass and set dress the side spawnrooms for Serenza, each side of the map has a different themeing.

I was also tasked to artpass and set dress the side spawnrooms for Serenza, each side of the map has a different themeing.

I was also tasked to artpass and set dress the side spawnrooms for Serenza, each side of the map has a different themeing.

I was also tasked to artpass and set dress the side spawnrooms for Serenza, each side of the map has a different themeing.

Lastly I contributed to the street set dressing and organics placements. Architecture done by Reinier Goijvaerts and Denys Yarmola.

Lastly I contributed to the street set dressing and organics placements. Architecture done by Reinier Goijvaerts and Denys Yarmola.

Lastly I contributed to the street set dressing and organics placements. Also got to contribute to the last capture point blocker wall. Architecture done by Reinier Goijvaerts and David Fraaß.

Lastly I contributed to the street set dressing and organics placements. Also got to contribute to the last capture point blocker wall. Architecture done by Reinier Goijvaerts and David Fraaß.