Overwatch - Busan Rework
Worked on the new backdrop bridge and island, as seen in D.mon's cinematic.

Worked on the new backdrop bridge and island, as seen in D.mon's cinematic.

Reworked the road to fit the new layout, and worked on the overall set dressing, destruction with Reinier Goijvaerts and polishing for this map.

Reworked the road to fit the new layout, and worked on the overall set dressing, destruction with Reinier Goijvaerts and polishing for this map.

Helped reworking this building to fit the new layout, set dressing pass.

Helped reworking this building to fit the new layout, set dressing pass.

Junker set dressing path for Busan's invasion.

Junker set dressing path for Busan's invasion.

For Overwatch Season 4: Heroes of Busan, we helped with reworking the map of Busan, now scarred by the Junker assault and Talon's attack on the MEKA base.
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Starting from the level design team’s blockout, we created the art models, handled set dressing, worked on the backdrop and added a layer of destruction on the existing map.
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We also provided support with the usual technical tasks, like setting up collision and general map optimization.
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3D Artists:
Benjamin Sauder (Lead): https://www.artstation.com/benjamin_sauder
Axel Daboineau: https://www.artstation.com/axeldaboineau
Denys Yarmola: https://www.artstation.com/d_yarmola
Viktor Colpaert: https://www.artstation.com/viktorcolpaert
David Fraaß: http://www.digitalbalance.de/
Reinier Goijvaerts: https://argee.xyz/
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Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead.
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Concept Work done by Blizzard under the Art Direction of Peter C Lee.
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All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2026. Thanks to the entire Overwatch team!