Overwatch - Eichenwalde Rework

For Overwatch Season 4: Heroes of Busan, we were tasked implement new level design changes to the existing map of Eichenwalde.
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Our goal was to ensure these changes stayed true to the original visual design, seamlessly integrating the updated areas with existing level geometry.
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We also provided support with setting up collision, general map optimization and QA work.
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3D Artists:
Benjamin Sauder (Lead): https://www.artstation.com/benjamin_sauder
Axel Daboineau: https://www.artstation.com/axeldaboineau
Denys Yarmola: https://www.artstation.com/d_yarmola
Viktor Colpaert: https://www.artstation.com/viktorcolpaert
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Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead.
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Concept Work done by Blizzard under the Art Direction of Peter C Lee.
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All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2026. Thanks to the entire Overwatch team!

Helped redesigning the corner of this building to fit a new platform on top.

Helped redesigning the corner of this building to fit a new platform on top.

Reworked the top of the bastion tower, adding new broken paths and closing off previous sightlines.

Reworked the top of the bastion tower, adding new broken paths and closing off previous sightlines.

Reworked the castle bridge, made the covers thicker and added new details.

Reworked the castle bridge, made the covers thicker and added new details.

Reworked the last spawnroom adding a broken rose window for a new spawn exit.

Reworked the last spawnroom adding a broken rose window for a new spawn exit.

Reworked the interiors of the bastion tower building to fit the new layout.

Reworked the interiors of the bastion tower building to fit the new layout.