Overwatch - Antarctica Rework

Our team contributed to the rework of the Antarctic Peninsula map for Overwatch Season 2: Summit.

Focusing heavily on reworking the gameplay layout and improving the overall readability of the map, we reused existing geometry and added new assets to bring the updated vision to life.

We also helped with technical tasks like setting up collision and handling map optimization.

3D Artists:
Benjamin Sauder (Lead): https://www.artstation.com/benjamin_sauder
Axel Daboineau: https://www.artstation.com/axeldaboineau
Denys Yarmola: https://www.artstation.com/d_yarmola
Viktor Colpaert: https://www.artstation.com/viktorcolpaert
David Fraaß: http://www.digitalbalance.de/
Reinier Goijvaerts: https://argee.xyz/

Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead.

Concept Work done by Blizzard under the Art Direction of Peter C Lee.

All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2026. Thanks to the entire Overwatch team!

Set of buildings I worked on the Anomaly capture point

Set of buildings I worked on the Anomaly capture point

Green side spawn interior of the Anomaly point I worked on, Emily Busse helped with the cylinder generator seen in the back

Green side spawn interior of the Anomaly point I worked on, Emily Busse helped with the cylinder generator seen in the back

Middle upper capture point buildings

Middle upper capture point buildings

Icebreaker capture point, I helped with set dressing and themeing

Icebreaker capture point, I helped with set dressing and themeing

Various interior artpass and set dressing using modular kits

Various interior artpass and set dressing using modular kits