Overwatch - Antarctica Rework

Our team contributed to the rework of the Antarctic Peninsula map for Overwatch Season 2: Summit.
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Focusing heavily on reworking the gameplay layout and improving the overall readability of the map, we reused existing geometry and added new assets to bring the updated vision to life.
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We also helped with technical tasks like setting up collision and handling map optimization.
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3D Artists:
Benjamin Sauder (Lead): https://www.artstation.com/benjamin_sauder
Axel Daboineau: https://www.artstation.com/axeldaboineau
Denys Yarmola: https://www.artstation.com/d_yarmola
Viktor Colpaert: https://www.artstation.com/viktorcolpaert
David Fraaß: http://www.digitalbalance.de/
Reinier Goijvaerts: https://argee.xyz/
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Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead.
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Concept Work done by Blizzard under the Art Direction of Peter C Lee.
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All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2026. Thanks to the entire Overwatch team!

Set of buildings I worked on the Anomaly capture point

Set of buildings I worked on the Anomaly capture point

Green side spawn interior of the Anomaly point I worked on, Emily Busse helped with the cylinder generator seen in the back

Green side spawn interior of the Anomaly point I worked on, Emily Busse helped with the cylinder generator seen in the back

Middle upper capture point buildings

Middle upper capture point buildings

Icebreaker capture point, I helped with set dressing and themeing

Icebreaker capture point, I helped with set dressing and themeing

Various interior artpass and set dressing using modular kits

Various interior artpass and set dressing using modular kits